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https://w.atwiki.jp/asigami/pages/439.html
曲名 アーティスト フォルダ 難易度 BPM NOTES/FREEZE(SHOCK) New Decade Sota F. X2 鬼18 100-400 543/49 STREAM VOLTAGE AIR FREEZE CHAOS 139 158 112 35 101 楽譜面(11) / 踊譜面(14) / 激譜面(17) / 鬼譜面(18) 譜面 http //eba502.web.fc2.com/fumen/ddr/x2mf/n_decade_4s.html 動画 http //www.youtube.com/watch?v=4ynULQOgz8c (左x1.0,右x1.5,NOTE) https //www.youtube.com/watch?v=H6TD4GOoDHM (HandClap,x1.5,NOTE) 解説 BPM推移:400-100-200-(1拍停止)-400-200 激譜面と比べると高速地帯の4分同時踏みが大幅に増えており、中でもMAX 300(Super-Max-Me Mix)(鬼)をBPM400にしたような連続同時を踏みこなすのは至難の業。一方、激譜面と同様に滝と呼べるような長い8分乱打は一切なく、最初に8分7連と最後の低速に16分8連がある程度で、ほとんどが5連までである。 1回目の低速地帯は32分踏みが追加されており、交互に踏むには捻る必要がある。 低速明けのstoic地帯は激譜面とほぼ変わらないが、合間の8分3連が捻りになっている。 2回目の低速地帯はFAの絡み方が複雑化。終盤のFAは一見繋がっているように見せかけている箇所があるので注意。激譜面は大半を正面で交互に踏めるものだったが、こちらは横向きの配置が頻出する交互難であり、捻りに自信がなければスライドするのが無難。 もしSUD+をかける場合は4分同時4連の後に、低速に入る直前に←↓↑→←という8分5連があるのを忘れないように。 低速のリズムを示すと以下の通りになる。激と共通点が多い。●○○●|●○○●|○●○○|●●●○||○●●○|○●●○|○●●○|○●●○||●○○●|●○○●|○●○○|●○●○||○●●○|○●●○|○●●○|○●●○||●○○●|●○○●|○●○○|●●●○||○●●○|●●●○|○●●○|○●●○||●○○●|●○○●|○●○○|●○●○||○●●○|○●●○|○●●●|●●●●||(●) 曲が約1分30秒と短いのが唯一の救いか。 名前 コメント コメント(感想など) 最新の10件を表示しています。コメント過去ログ やはり前半難。こないだ一大決心をしてやって前半で死にかけたけど低速地帯で回復したらクリアできた。 -- 0322 (2013-01-17 20 59 36) 今日初クリアして思ったこと。400の4分での連続ジャンプとラストの低速が鬼門だが、そこさえ抜ければクリアはできる。スコアは知らん。 - 2013-09-01 23 47 24 同時押しを見るだけで疲れてしまう 慣れなのかやっぱ? - 2013-09-26 03 43 51 RDA鬼の18(ポゼ、新十、アンチ)ではこれが一番スコア高い、(930000以上)ほかはかろうじてA乗ってるだけ。 - 2014-03-29 19 09 40 昨日D判でクリアできた。やはり低速までが辛い、低速にたどり着ければ回復できるので序盤が勝負か - 2015-01-14 01 04 09 序盤難かつ曲が短いので、特攻での初クリアを考えると18中堅くらいかと思う。しかし序盤をちゃんと踏めるまでが遠い。 - 2016-07-09 18 13 33 東北よりよっぽどムズイんだけど400の8分がふっつうに追いつかん…なんかいい練習曲ないかな (2020-05-14 23 41 42) 400の8分を練習したいならドーパミン激が手頃 (2020-05-16 03 53 12) 10thKAC予選女性部門課題曲。 (2020-12-23 16 08 40) クリア目線なら、同時押しはできる限りパネルの内側を踏むようにすると疲れにくい。エタラブやプレイにも使えるテクニックなので是非覚えよう (2021-01-18 09 10 16)
https://w.atwiki.jp/sm64sr/pages/19.html
Non-TAS Climb To The highest Pole Time Player 動画URL 備考 18"73 Lyfey http //www.youtube.com/watch?v=V5s8B5pdqMM 19"36 Foulc0 http //www.youtube.com/watch?v=lEU1Ho9GMfY 19"86 Foulc0 http //www.youtube.com/watch?v=oIn7JZWw9go 20"26 Tomatobird8 http //www.youtube.com/watch?v=D6U0c8KJYr8#t=0m42s Swim Into The Flooded Cage Time Player 動画URL 備考 16"83 Foulc0 http //www.youtube.com/watch?v=75v2xrj7w34 17"60 KymanTASVideos http //www.youtube.com/watch?v=B2UX54GDDhc 18"16 nitanita2828 http //www.youtube.com/watch?v=onIEX29F-TE The Underwater Maze Time Player 動画URL 備考 13"60 Aris http //www.nicovideo.jp/watch/1366430713 13"63 nitanita2828 http //www.youtube.com/watch?v=4kwKEXqMX8o 13"63 Aris http //www.youtube.com/watch?v=fEVJIZQREcc 15"93 Foulc0 http //www.youtube.com/watch?v=uJQ-gBpeg_I Break Into The Building Time Player 動画URL 備考 15"03 nitanita2828 http //www.youtube.com/watch?v=rGpWF9sZpnI 15"30 nitanita2828 http //www.youtube.com/watch?v=2MU6QUGbcL8 16"73 Tomatobird8 http //www.youtube.com/watch?v=XAQpaSg_EYA#t=0m50s The Chucky s Red Coins Time Player 動画URL 備考 58"83 nitanita2828 http //www.youtube.com/watch?v=sljdiLcP2y8 1 07"30 nitanita2828 http //www.youtube.com/watch?v=awyhuAh3PXo The Other Entrance Time Player 動画URL 備考 2"10 Lyfey http //www.youtube.com/watch?v=Rqm_zRIssfI 2"10 KazeBG0 http //www.youtube.com/watch?v=8NwNxxZAa-k 2"13 Entotrte http //www.youtube.com/watch?v=bp80JQE-iuI 2"13 Foulc0 http //www.youtube.com/watch?v=WOO8lVNj07M Chuckya Harbor 100 Coins Time Player 動画URL 備考 1 27"46 Lyfey http //www.youtube.com/watch?v=uEs21jo1Ho4 1 34"40 Lyfey http //www.youtube.com/watch?v=wzR1HrKyXcU 1 55"33 KokohaSR http //www.youtube.com/watch?v=YBUh_Q_w_Ts TAS Climb To The highest Pole Time Player 動画URL 備考 18"90 DennisBalow http //www.youtube.com/watch?v=CnCVsnvY1cQ 18"90 btyamatotas http //www.youtube.com/watch?v=fvUVXXqRqKA feature=plcp 21"16 SomeRussianMarioDude http //www.youtube.com/watch?v=osb7K0eTQhk Swim Into The Flooded Cage Time Player 動画URL 備考 13"37 MARIOGohan http //www.youtube.com/watch?v=q2MVQBli0T4 14"80 btyamatotas http //www.youtube.com/watch?v=7ELjn6XQ3LY The Underwater Maze Time Player 動画URL 備考 KymanTASVideos 13"87 http //www.youtube.com/watch?v=LDnDHNJIu38 Break Into The Building Time Player 動画URL 備考 14"73 USTA2877 http //www.youtube.com/watch?v=4pa-GL3NIa0 The Chucky s Red Coins Time Player 動画URL 備考 The Other Entrance Time Player 動画URL 備考 2"23 KymanTASVideos http //www.youtube.com/watch?v=DA5GThgjAKQ Chuckya Harbor 100 Coins Time Player 動画URL 備考
https://w.atwiki.jp/derabonz/pages/119.html
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https://w.atwiki.jp/vocaloidenglishlyric/pages/452.html
【Tags Hachi Miku tT T】 Original Music title THE WORLD END UMBRELLA Romaji music title THE WORLD END UMBRELLA Music Lyrics written, Voice edition by ハチ(Hachi) Music arranged by ハチ(Hachi) Singer(s) 初音ミク (Hatsune Miku) "WORLD S END UMBRELLA http //www4.atwiki.jp/vocaloidenglishlyric/pages/565.html" is the retaken version of the song. Click here for the original Japanese Lyrics English Lyrics (translated by vgboy / vgperson): The great umbrella covering the earth. A tower is built in the center, a mass of machinery that props it up. As one would expect, the villages below get no sun, and are tormented by leaks called "rain." But the people do not question. For it is commonplace. It means nothing. It is simply "law." The umbrella blocks the rubbish rain from the crying sky The town is blind; no one questions, like clowns Again, you spit at the umbrella I didn t look, but your voice sunk to a drone We didn t hear anyone, but he felt the rain He took my hand, and toward the tower... We ran "Someday, that picture-book-sky will come..." You promised me, in a soft voice In that moment, the rain went away, And our sadnesses, too, were forgotten With rain falling on them, the two arrived at the umbrella tower. The shut double doors would hardly budge, but the couple would not be rejected. Not everyone can enter. With or without a key, it seems it would be the same. On the other side of that door, Crumbling, heading somewhere up a spiral staircase Stained with black as the dripping rain echoes I was almost crying, and to softly comfort me You laughed, grabbed my hand again, and ran Chasing a white shadow, it runs past a row of cages There s no time to look for reason... Nor any desire My hand trembles, but I hear your voice So instead, I just watch your back In the dark, the gears laugh Look, a gentle breeze brushes your cheek "The wind is blowing..." The girl said. The boy quietly acknowledged her. Nothing could stop their feet. In such a faraway place, they didn t know how long they had been running. The two were hopelessly small. No one found any trace of them. No one found any trace of them. No one found any trace of them. No one found any trace of them. No one found any trace of them. The white shadow went far ahead, and sadly disappeared It smelled of rust and we were stained all black, but soon the colors began to brighten We heard a voice from somewhere, in a tone we had forgotten At the end of the spiral staircase was a very small door Dusty from waiting "Open it..." "Okay..." There... we saw perhaps everything Flowers blooming in every color, and a deep blue sky If you saw me, I was crying... I don t need anything more And the most precious, picture-book-sky So that returning it to its rightful place would not be forgotten, You gave me a quickly-made bouquet, And as we laughed, I leant on your shoulder At the end of the world, the umbrella is raised* And as long as there s such a world as this, it will be fine It won t be sad, not when I m by your side... (On top of the umbrella where flowers bloomed, with faces filled with joy, a pair sleeps softly together...) Singable English Lyrics (translated by vgboy / vgperson): The great umbrella covering the earth. A tower is built in the center, a mass of machinery that props it up. As one would expect, the villages below get no sun, and are tormented by leaks called "rain." But the people do not question. For it is commonplace. It means nothing. It is simply "law." The crying sky, hidden by the umbrella blocking all the rubbish rain And yet the town is so blind; they pay it no mind, as if carefree clowns And you, again, faced it then, and with disgust, toward the umbrella you spat Though nothing seemed to be shown, I realized your voice had reduced to a drone In that moment, I know no one spoke; he felt the rain, and as if provoked, He held onto my hand, and toward the tower... We ran away "Someday, we ll have for ourselves a bright and deep blue sky" Though it was but something out of a picture book, you promised, tenderly Bound together as we were, you promised, next to me, "There is a sky, that we ve found but in stories, it s time that we went to see" --! In that moment, the rain shortly seemed to go away And so did our prior sadnesses, forgotten just the same With rain falling on them, the two arrived at the umbrella tower. The shut double doors would hardly budge, but the couple would not be rejected. Not everyone can enter. With or without a key, it seems it would be the same. On the other side of that door, It s crumbling, and we re climbing up to wherever this spiral staircase leads Our journey stains us with black, and still the unpleasant rain echoes I stand by, about to cry, yet, you see, and attempt to comfort me You could still show me a smile, and holding my hand, we could run for a while As we chased a shadow colored white, countless rows of cages passed by to our right Yet we could spare no time to search for reason... Nor d we want to My hands were starting to shake, but with your gentle voice, There was nothing I could fear, so instead, protecting you was my best choice Wandering through pitch darkness, gears laughing, all so bleak, Yet, come, don t you feel the gentle wind brushing against your cheek? "The wind is blowing..." The girl said. The boy quietly acknowledged her. Nothing could stop their feet. In such a faraway place, they didn t know how long they had been running. The two were hopelessly small. No one found any trace of them. No one found any trace of them. No one found any trace of them. No one found any trace of them. No one found any trace of them. The white shadow we had chased, alas, could be chased no more, and though it seemed sad, his time came to disappear Our surroundings smelled like rust and we were colored wholly black, but at last, the colors became clear From somewhere, it seemed as if we could hear the faintest voice, maybe just imagined, but as if heard before Waiting past the final step of the spiraling staircase, there was but a very, very tiny door Covered with dust, waiting here ignored "Open it..." "Okay..." And beyond it, we saw perhaps everything laid out before our eyes, Flowers blooming in a rainbow of colors, and a bright and deep blue sky And if you were watching me, you would have seen me cry All that I could need was right here, right by The so-called picture-book sky which you d promised we d see, Now in our sight, we should not forget to take it to the place it should be So, quickly you made a bouquet, and yes, it was clumsy, but for me And together we laughed; softly, on your shoulder I leaned Waiting for us at world s end, the umbrella is raised, And I know that as long as such a world is here, all will be right Ever it will not be sad, not when I m by your side... (Lying on the umbrella where flowers bloom in plenty, their faces seeming filled with such happiness, a couple slept away, softly, together...) Romaji lyrics (transliterated by vgboy / vgperson): Chi o oou ooki na kasa. Chuuou ni tou ga ippon kenchi, sore ga kikai no katamari o sasaeteiru. Touzen mashita ni aru shuuraku ni wa hi ga atarazu, kikai no sukima kara moreru "ame" ni sainamareteiru. Hitobito wa utawanai. Sore ga atarimae datta kara. Nante koto wa nai. Tada no "okite" nano dakara. Ano kasa wa naita sora o damashi kuzu no ame Machi wa moumoku daremo utagawanu douke de Kimi wa mata tsuba o sono kasa ni mukete haita Atashi wa minai duroon ni nosete nagashita Dare no koe mo kikazu ni kare wa ame o tsukami Atashi no te o tori ano tou e Hashiru no "Itsuka miteita ehon no sora o" Yakusoku ni shite tojikonda chiisa na koe wa Setsuna ame sae mo hikisaite Mou kanashimu koto mo wasureta mama Furishikiri ame to tomo ni, futari wa kasa no tou e to tadori tsuita. Tozasareteita ryoubiraki no tobira wa, oseba akkenai hiraki, futari o kobamu wa shinai. Daremo hairou to wa shinai no da. Kagi nado atte mo nakute mo onnaji darou. Sono tobira no mukou no, Kuzuredashi doko e iku ransenkaidan no saki wa Kuroku susukete shitataru ame no zankyou Nakisou na atashi o sotto nagusameru you ni Kimi wa waratte mata te o tsunagi hashiru no Shiroi kage ni owarete nigeta saki ni ori no mure Riyuu o sagasu itoma mo naku Ki mo naku Furueta te ni wa kimi no koe ga Atashi wa sonna senaka o tada mimamoru no Yami ni toketa haguruma wa warau Hora kasuka ni kaze ga hoho o naderu "Kaze ga, nagareteru wa" Onna no ko wa itta. Otoko no ko wa chisaku aidzuchi o utta. Ashi o tomeru koto wa nakatta. Totemo tooku made kita you na, arui wa mada hashiri hajimete ma mo nai you na. Zetsubouteki ni chisa na futari o, dare ga mitsukeru koto mo nakatta. Dare ga mitsukeru koto mo nakatta. Dare ga mitsukeru koto mo nakatta. Dare ga mitsukeru koto mo nakatta. Dare ga mitsukeru koto mo nakatta. Shiroi kage wa mou otte konakute totemo kanashisou ni kieta Sabita nioi mo susuketa kuro sae mo yagate iro o awaku kae Doko kara koe ga kikoeta you na ki ga shita you na wasureta you na Rasenkaidan no tsukiatari ni wa totemo chiisa na tobira ga Hokori o matoi matteita "Akeru yo" "Un" Soko ni wa nanimokamo ga aru you ni mieta Iro toridori ni saita hana fukai aozora Kidzukeba atashi wa naiteita Mou nanimo iranai wa Taisetsu na kono ehon no sora o Aru beki basho ni kaeshita wasurenai you ni Kimi ga kureta tsutanai hanataba o Warainagara sotto kata o yoseta Sekai no saigo ni kasa o sasu Zutto konna sekai naraba yokatta no ni Kanashikunai wa kimi no soba de... (Hana no saita sono kasa no ue ni wa Totemo shiawasesou na kao de Chisaku neru futari ga ita)
https://w.atwiki.jp/mrfrtech/pages/63.html
Market Scenario The introduction of technologies such as supervisory control and data acquisition (SCADA) and smart grid network management has modernized the current power grid infrastructure to make performance, adaptability, and reliability more sophisticated. The smart grid sensor is expected to show significant growth over the forecast period, in the lines of these factors. In addition, the increasing number of electrical thefts in commercial and residential areas, and the system of energy faults, and extreme weather conditions operational capacity is expected to drive the market over the forecast period. Novel coronavirus has Smart Grid Security Market Growth to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The Smart Grid Security Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. The conventional power grid system is being modernized into a smart grid to address issues such as power dissipation, concentrated information flow and growing safety and consistency concerns. On the other hand, security concerns and increased counterfeiting of energy utilities are presumed to hinder the growth of the market for smart grid sensors over the review period. In addition, the high energy consumption of smart grids is presumed to impede market growth over the projected period. In addition, the growing COVID 19 pandemics worldwide has created a major market disruption and is expected to continue its impact on the market in the foreseeable future. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7168 Competitive Outlook Some of the key players of smart grid sensors market include ABB Ltd. (Switzerland), General Electric Company (U.S.), Oracle Corporation (U.S.), Siemens AG (Germany), Cisco Systems, Inc. (U.S.), Itron, Inc. (U.S.), Landis+Gyr (Switzerland), Schneider Electric SA (France), Tech Mahindra Ltd. (India), S C Electric Company (Illinois, U.S.), Aclara Technologies LLC (U.S.), Open Systems International, Inc. (Minnesota, U.S.), Esyasoft Technologies Pvt. Ltd. (India), Trilliant Holdings, Inc. (U.S.), Wipro Ltd. (India), NexGrid, LLC. (U.S.), Kamstrup A/S (Denmark), Globema (Poland), EnerNOC, Inc. (U.S), and e-Smart Systems Pvt. Ltd. (India). Segmentation The smart grid sensors is differentiated by component, sensors, solutions, service, and application. Based on sensors, the smart grid sensors market is sub-divided into dynamic line rating sensors, outage detection sensors, voltage/temperature sensors, transformer monitoring sensors, and others. The component segment consists of sensors, AMI meter, programmable logic controller (PLC), networking hardware, and others. Furthermore, the service is classified into deployment integration, consulting, support maintenance, and others. Smart grid sensors is further divided based on solutions that include smart grid distribution management, smart grid communication, substation automation, grid asset management, Advance Metering Infrastructure (AMI), and billing customer information system. Based on application segment, the smart grid sensors is segmented into Advanced Metering Infrastructure (AMI), smart energy meter, supervisory control and data acquisition (SCADA), and others Regional Analysis The smart grid sensors are geographically segmented into four different regions, namely North America, Asia Pacific , Europe and the rest of the world. North America is presumed the dominant region in the market for smart grid sensors. The United States and Canada are the region s leading nations. It is attributed to the region s rising suppliers of smart grid solutions to boost grid stability. In addition, Europe is expected to enjoy significant growth over the forecast period. Countries such as Germany, France and Great Britain are the region s leading countries. The Global Solar Inverter Market is geographically segmented as Europe , North America , Asia-Pacific and the rest of the world. Due to the increase in investments in the construction section, Asia-Pacific is likely to hold a majority of the market share over the forecast period. Demand for solar inverters in Asia-Pacific is expected to rise significantly due to growing demand for solar energy sources and increasing investment in the region s solar energy projects. Solar energy is seen as the best substitute for conventional energy sources for reducing carbon emissions by meeting the region s electricity needs. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/smart-grid-security-market-7168 List of Tables Table 1 Global Smart Grid Security Market, By Region, 2020-2027 Table 2 North America Smart Grid Security Market, By Country, 2020-2027 Table 3 Europe Smart Grid Security Market, By Country, 2020-2027 Continued… List of Figures FIGURE 1 Global Smart Grid Security Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porter’s Five Forces Analysis Of Global Smart Grid Security Market Continued… B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/vocalive/pages/202.html
LIVEと行事一覧DB データベース (DataBase for Live Concerts and Events) メニューMENU +←クリック目次 [←Click here for CONTENTS] ↓↓↓このページ名(Current Page Name)↓ 自動作成目次(contents) 行事紹介(Live Concert and Event Information) 【LIVE/海外/Hatsune MIKU EXPO in Jakarta Indonesia 2014】 HATSUNE MIKU EXPO 2014 in Jakarta Indonesiaダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) セットリスト(演奏曲目)・その他 (Set List, name of music) Summary in English and other language(英語等での紹介) 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) International News (国際ニュース) New Project and collaboration Blog (このサイト内での関連内部リンク・補助リンク・Internal Link) Memo・メモ帳 EDIT Page 行事紹介(Live Concert and Event Information) ↓このページ名(Current Page Name)↓ 【LIVE/海外/Hatsune MIKU EXPO in Jakarta Indonesia 2014】 LIVE/海外/Hatsune MIKU EXPO in Jakarta Indonesia 2014 Related page LIVE/海外/Hatsune MIKU EXPO in Los Angeles & New York USA 2014 【HATSUNE MIKU】MIKU EXPO 2014 in Indonesia https //www.youtube.com/watch?v=PwtStjsmD6A "HATSUNE MIKU EXPO", an event of the virtual singer Hatsune Miku, is being held in Jakarta Indonesia http //mikuexpo.com/ HATSUNE MIKU EXPO 2014 in Jakarta Indonesia Live Concerts Date May 28th ,May 29th Live Concerts Venue Jakarta Convention Center Cendrawasih Room Exhibition Event Venue Jakarta Convention Center Cendrawasih Room Lobby Website http //mikuexpo.com/indonesia_top http //mikuexpo.com/indonesia_concert Official Website http //mikuexpo.com HATSUNE MIKU EXPO 2014 in Indonesia is a festival that will host the most popular contents about Hatsune Miku. Included are exhibitor booths with Miku-related items, toys and services, an exhibition about the history and cultural movement that was inspired by Miku, fan gathering activities and as absolute highlight the fabulous live show of Hatsune Miku using cutting-edge projection technology. ■イベント名称: ■会場: ■日程: 【 チケット販売について 】 <一般発売> Twitter # Tag #mikupa タグ http //twitter.com/#!/search/%23mikupa facebook Hatsune-Miku http //www.facebook.com/pages/Hatsune-Miku/10150149727825637 会場詳細 ダイジェスト映像・動画配信・写真等(Summary Video, Live Streaming Photo) 関連映像 (Related Videos) [Hatsune Miku] Road to HATSUNE MIKU EXPO 2014 in Indonesia [初音ミク] http //www.youtube.com/watch?v=Bo2LO4kWsyY HatsuneMiku channel http //www.youtube.com/user/HatsuneMiku 【Hatsune Miku】 CONCERT!! 【初音ミク】 http //www.youtube.com/playlist?list=PL-pKPpZ1Q5NZqi-pHqc2zKXk8GG3U2fkW チケット情報・グッズ情報・BD/CD・その他 (Ticket Goods Information, etc.) チケット情報一覧 http //mikuexpo.com/indonesia_ticket official goods ニコ生 (Nico NIco Video LIVE streaming) 技術情報・出演ボーカロイド・スクリーン・MMD・3Dモデル・プロジェクター・ソフト・舞台等 (Technology・Vocaloid Name・Screen・MikuMikuDance・3D Model・Projector・Software) ライブ技術一覧 技術内容が不明の部分は、空けておいて下さい。 (IF YOU DO NOT UNDERSTAND, LEAVE THE TECHNOLOGY SECTION OPEN.) 投影スクリーンの種類 (Screen Type):ディラッド・ボード又はディラッド・スクリーン、もしくは改良品 投影スクリーンの形状 (Shape of Screen): スクリーンの素材(Materials for making screen): スクリーン素材の網の目等のメッシュのサイズ:Mesh number # or Mesh size of Screen: スクリーン素材の製品カタログ番号等(Product Number of materials for making screen): スクリーン素材の透過率(%)及び色等(Light Transmittance (%) of screen, Color): 投影スクリーン等への映り込み状態(Reflection): 舞台の高さ(stage height): スクリーンの高さ(Screen height): スクリーンの湾曲の程度=(映りこんだ物の歪み方の程度): スクリーンの大きさ又は横の長さ (Screen Size): スクリーンの継ぎ目の数=(つないで使用された投影ボード等の枚数-1、?): 使用された投影ボード等の枚数(Number of board used): ? 音響設備及び音響状態 (Sound): プロジェクタの種類・台数 (Projector): 使用ソフト (Software): VFエンジン 3D model: スクリーン及び映像の解像度(Resolution of Screen and video): 投影時の色補正(Color Adjustment to view on screen): MMDのモデルの種類(Model Type of MikuMikuDance): Computer and OS: リアルタイム レンダリングの有無(real-time rendering or not) レンダリング速度等 fps フレーム速度 fps カメラ等 (Camera): 技術説明動画・写真等 (Tech Video Photo): 会場設備のホームページ (Homepage of the Event Hall): 会場設備 その他 (others): 衣装モジュール及びデザイン (Clothing design of the models) 選曲: 出演者・製作者・関連ブログ等 (Musician, Staff, Related Blog and Credit) 演奏者と関連ブログ ■フロントアクト 各公演のゲスト出演Pが決定しました! セットリスト(演奏曲目)・その他 (Set List, name of music) Set List LIVE SET LIST Hatsune Miku Concert Final 39 s Giving Day http //mikubook.com/setlist/mikupa2012inTokyo http //www.mikubook.com/index.php/home/specials SET LIST and Producer links of Vocaloid wiki Vocaloid concert directory http //vocaloid.wikia.com/wiki/Vocaloid_concert_directory Live Events http //vocaloid.wikia.com/wiki/Live_Events http //hatsunemikusetlists.wordpress.com/ for listings that are already in English, there will be no ‘romaji’. Summary in English and other language(英語等での紹介) http //www.niconico.com/ http //live.niconico.com/ ※This show will be pay per view. If you would like to purchase the single tickets for each shows, please refer to the following link. You will be directed to Paypal for your payment. You can purchase the ticket until (JST). You can watch the timeshift until (JST). LIve viewing 行事を行う団体や個人等 (Organizer and Group) スポンサー・協賛等 (Sponsor and Support) 関連行事 (Related Event Info.) 紹介記事・参考サイト・謝辞・文献等 (News, References, Acknowledgement and Credit) 情報一覧MEMO International News (国際ニュース) New Project and collaboration Blog MikuFan Interview With Crypton Future Media at Anime Expo 2014 http //www.mikufan.com/mikufan-interview-with-crypton-future-media-at-anime-expo-2014/ http //39mikustream.blogspot.jp/2014/07/mikufancom.html (このサイト内での関連内部リンク・補助リンク・Internal Link) Memo・メモ帳 ライブ技術一覧/過去のライブの反省会等の一部 https //www.youtube.com/watch?v=ipldJFN-ksk https //www.youtube.com/watch?v=g1FSqWUV8fs EDIT Page If do not know about editing web page of this Wiki, DO NOT EDIT. Click HERE to Edit Current Page or click following URL to edit this page. http //www18.atwiki.jp/vocalive/editx/27.html Make sure to rewrite correct page number after (/vocalive/editx/) or (/vocalive//editx/PAGE NUMBER.html) to edit current page. [ページ保存] button below the editing window=means SAVE the page after editing to finish editing. [プレビュー] button below the editing window=means PREVIEW the page during editing. input the code number shown to perform these command. To cancel editing, just use Web browser button out side the editing window to go back. or CLOSE the editing page of the Web browser s window. If you make mistake, DO NOT SAVE the page. Do NOT press [ページ保存] button. [» タグ ]box below the editing window=means make TAG of this page after editing. If you have any problem, insert "HELP" in the TAG to identify the page at later for repair. EDIT & MAKE Page コメント・Comment 名前 コメント
https://w.atwiki.jp/touhoukashi/pages/5797.html
【登録タグ C Nana Takahashi SOUND HOLIC 曲 花映 -KAEI- 風神少女】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; 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https://w.atwiki.jp/hellishlondon/pages/68.html
The Abyss Chronicles (Patch 2) - Preliminary Patch Notes Part1 アビスクロニクル(パッチ2) - ライブサーバー実装への準備的パッチノート (Part2 / Part3) As this is a Test Center version of Patch 2, there are numerous changes in this list which are going to be updated or otherwise change in and of themselves. Please be aware that these notes match our latest build of Patch 2 and the build being uploaded to Test Center is from a few days earlier. There will likely be discrepancies. このパッチノート2はテストセンター向けのバージョンであり、更新にともないリストが変更されたり、またリストの文章自身が変更される場合もあります。さらに、これはパッチ2の最新のビルド用のものですが、テストセンターへ実装する数日前にアップロードされているということを知っておいて下さい。そのことで実際の仕様とは異なる可能性が十分にあります。 The Abyss Chronicles (Patch 2) Test Center Notes [Preliminary] アビスクロニクル(パッチ2) テストセンターノート Build 1 June 9th, 2008 Build 2 June 16th, 2008 Build 3 June 24th, 2008 The Abyss Chronicles (Patch 2) is heading to Test Center today! アビスクロニクル(パッチ2)が、本日テストサーバーに実装されます! This is the largest addition to Hellgate London to date. There is a new town with a new quest line that includes four new boss fights, the Consignment House, the Blademaster rebalance, Mythic and Double-Edged items, rings that go into the new trinket slot, new armor sets for each faction, new weapons and uniques for each faction and on and on… I ll let these Patch Notes get into the specifics, but we have a lot of improvements in this patch for subscribers and non-subscribers alike. 今回のパッチはヘルゲートロンドンの中で最大規模になります。新クエストに伴う新しいタウン、委託販売所、ブレードマスターの再調整、MythicやDouble-Edgedといった新しランクのアイテム、リング、新アーマーセット、新しい武器やユニークなど。私たちはこのパッチで会員メンバーやそうでない人にも多くの改善をしてくつもりです。 We ve been fixing bugs and polishing this new content for a couple weeks now, and we plan on focusing on polishing it for a while longer. You will see by the list of caveats in this post that we aren t finished yet. In fact, at the time of this writing we have made 140 changes since this specific build was completed ? we are still fixing things as fast as we can, but we tried to get you the first build that was ready for Test Center. This post contains the current Patch Notes for The Abyss Chronicles, but I can guarantee you that things will keep changing over the next few weeks. During that time, as we see you guys playing in Test Center and hear your feedback, the new content will probably be nerfed, buffed, and radically changed. Please just roll with the punches. 今日まで2週間ほどかけて、新コンテンツのバグ修正に重点を置きつつ、さらに仕様の改善をしてきましたが、これからはパッチを改善することに集中していく予定です。みなさんもお分かりのように、このパッチノートはまだ不完全です。事実、今回のビルドが終了してから140箇所の変更点がありました。プログラムやパッチノートを出来るだけ早く修正するようにはしていますが、私たちはまず最初のビルドをテストセンターに投入することトライしました。このパッチノートは現パッチ用のものであり、今後数週間で確実に変化し続けるでしょう。その間、皆さんはテストセンターでプレイし、私たちはみなさんのフィードバックを元に、さまざまな変更を通して素晴らしいパッチにしていく予定です。ベストを尽くして困難に立ち向かい、目的を達成しましょう。 We need your help to polish this Chronicle while it is still in Test Center. Players who are in Test Center enjoy several cool perks double experience gain, a free Skill Retrainer each login, a free Attribute Retrainer each login, a free Expertise Retrainer each login, a Test Center-only vendor who sells the skill scrolls (he didn t end up in this build), and a nice small community of fun people to play with. So, hop on Test Center and post the issues that you have found here in the forums. テストセンターが稼動している間、パッチの内容を洗練するのに皆さんのヘルプが必要だと思っています。テストセンターはライブとは違った、少しお得な仕様になっています: 経験値2倍、毎ログインごとにスキル/能力値/Expertiseの振りなおしアイテムの配布、新スキルの販売(Build1ではまだ未実装)、信者で構成されたナイスなコミュニティ(笑)。それでは、テストセンターに行って、問題を見つけたらフォーラムに報告してください。 Tyler (Bogustus) タイラー --- GENERAL All characters made prior to the launch of The Abyss Chronicles (Patch 2) will receive a Skill Retrainer, Attribute Retrainer, and Expertise Retrainer upon logging in. Attribute Retrainers also unlearn an Engineer s drone s attributes. Players must make inventory space for the three 1x1-sized (single cell) items to receive them. The items will be given to the character when there is sufficient inventory space. Players in Test Center will get all three items with each log-on.すべてのキャラクターに、Skill Retrainer と Attribute Retrainer、Expertise Retrainer が配布される。Attribute Retraner は、Drone の Attribute もリセットする。プレイヤーは Inventry に 1x1 の空きスロットを準備しておかなくてはならない。TCではログイン度にこれらのアイテムが配布される。 Erich the Attribute Retrainer now stands in Holborn Station. All players may pay him to redistribute their stat points. The cost for redistributing points goes up with level with big jumps at level 16 and 31.Attribute Retrainer を販売する NPC Erich は、Holborn Station に立っている。すべてのプレイヤーは彼にお金を支払うことによってリセットされる。レベルに応じて金額が上昇する。特にレベル16と31でグ~ンとアップする。 NEW FEATURES New Abyss Quest Line with Four New Boss Fights 4体のボスと戦う新アビスクエストTravel to the all new Parliament Square and help Titus of the Cabal fend off the rapid spread of the Abyss, a new Demonic underground that grows in size as Demonkind consumes more of our world. The only way to halt the Abyss is to seek out and destroy those who control it. Lure the four Abyss Lords from their cursed realm by collapsing their Hellrifts (a new Rift for each of the boss types), then confront the masters as they emerge to investigate the problem. Four repeatable boss runs with four new bosses! Features three new environments and some reworked environments.パーラメントスクウェアに行ってくさい。そしてTitusを助けデモニックの侵攻を食い止めてください。デモニックはわれわれの世界を侵食したデーモンに似た大きさをしており、地下で急速に勢力を拡大しています。アビスの侵攻を食い止める唯一の手段は、アビスをコントロールしている何かを探し出し破壊することです。まずヘルリフトを破壊して呪われた領域から4体のアビスロードをおびき寄せます。そして、問題を調査して明らかにするためにマスターと対面します。4体のボスがいるので4回繰り返します。 New Shared Stash System 新共有倉庫The Shared Stash will now feature separate panes for each gameplay mode Normal, Elite, Hardcore, and Hardcore Elite. Items currently in your Shared Stash will be placed in the correct pane.共有倉庫がゲームモードで切り替え可能になった。(共有倉庫の上部にリストボックス) Major Rebalance of the Blademaster Class ブレードマスターの再調整The Blademaster class has been significantly rebalanced with changes to almost every skill. Overall, they should do more damage and have many more options than before. Some of the highlights include Strength now stacking on top of the skill percent bonuses - a huge boost - and Blademasters can now gain a Surge with any melee attack or with any melee skill (rather than just when killing something with a Surge skill).ブレードマスターは重点的に再調整され、ほとんどすべてのスキルで仕様が変更された。以前と比べてダメージが増し、オプション要素も増えた。なかでも注目すべき点を紹介すると、Strengthによるスキルへの驚異的なボーナス、サージ系スキルのパッシブ化(常に使用している状態)、攻撃するだけで発動など。 Improved, Configurable Guild Controls ギルド管理の改善Guilds will now have four titles they can assign to members. The titles can be renamed. There can only be one Guild Leader. Non-subscribers can only have the lowest title. The Guild Leader can configure what the middle two titles are allowed to do including invite new members, promote and demote existing members, kick members, and send all-guild e-mail. The lowest title is not allowed to invite, promote, demote, kick, or send guild e-mails.ギルドに4つのタイトルを設けた。タイトル名はギルドリーダーが自由に変更可能。非会員には一番下のタイトル以外設定不可。残りの2つのタイトルを設定されたメンバーが新メンバーを勧誘できるよう、ギルドリーダーが設定可能。またタイトルの上下や除名、ギルドメンバー全員へのメールなども出来る。一番下のタイトルのメンバーは、それらの機能は使用できない。 Consignment House 委託販売所Players can place items into the Consignment House to offer them for sale at a set price. All players in the same gameplay mode can see and purchase that item. The Consignment House currently only offers a "buy out" price, there is no bidding.陳列されているアイテムは、同じゲームプレイモードでないと見れない。セットされた価格で購入できる。ビッドの機能はない(オークション形式ではないということ) The Consignment House is accessed in Stonehenge and Templar Base.Stonehenge と Templar Baseに委託販売所を設置。 The default duration for listed items is seven days.商品を委託できる期限は 7日。 Listed items are mailed back upon expiration, as is payment for successful listings.期限を過ぎるとメールでアイテムが返却され、売れればお金が支払われる。 Listed items can be withdrawn.委託したアイテムはいつでも引き出せる。 While players cannot place items up for auction (bidding) yet, this feature is planned for the future.まだオークションはないが、この構想はプランには入っている。 The Consignment House can be searched using type, quality, and item level filters.タイプ、質、アイテムレベルで検索できる。 Search queries can be sorted by price.クエリーは、価格によってソートされる。 All uniques in Hellgate London can be viewed using the Consignment House.すべてのユニークアイテムは、ここを利用してみることが出来る。 Three New Skills for all Classes Skill Scrolls are new items which unlock the new skills and allow skill points to be put into them. For example, the Spider Mine Schematic unlocks the Spider Mine skill for Engineers. The Skill Scrolls will be tradable and can be used by all players; however, they drop off of boss monsters in the subscriber-only Abyss levels. Only a few of the skills will be enabled in the first Patch 2 build that goes to Test Center.新スキルアイテムはアビスでドロップするが、トレード可能で non-scuscriberでも使用することが出来る。 Trinket Inventory Slots 小物入れ専用のスロットThere will be two new Trinket inventory slots. The first trinkets will drop as cursed rings which can be cleaned up through the Transmogrifier. These cursed rings will mostly drop in the Abyss levels, but they can be found elsewhere too. These items are tradable and can be used by all players.2つの新しい小物入れ用スロットが追加。最初のスロットはリング用で、会員の所持している箱で浄化できる。呪われたリングは、アビスでもその他の場所でも発見することが出来る。これらのアイテムはすべてのプレイヤー間でトレード可能。 Attribute Respec Vendor 能力値の振り直しBob, the Attribute Respec Vendor, will allow you to spend palladium to remove points one at a time from an Attribute and add them to your unassigned Attribute Points pool. The cost to remove each point goes up with character level.能力値の振り直し用に、ボブという商人を配置。一度に1ポイントずつお金を支払って回収する。費用はキャラクターレベルに依存する。 Stack Splitting アイテムの分割You will be able to right-click on a stack of items and select to split it into smaller stacks using a new radial menu option. A dialog will pop up and let you type in how many items to place in the new stack.スタックしたアイテムを右クリックし新しいラジアルメニューを選択すると、分割することが出来る。表示されたダイアログウィンドウに数値を入力する。 Item Linking チャットへのアイテムリンクPlayers will be able to enter a clickable "link" to an item s details into the chat pane by right-clicking on the item and selecting the Link Item option on the radial menu.アイテムを右クリックすると表示される新しいラジアルメニューの Link Item を選択する。 Achievement Rewards 達成報酬Rewards have been added for completing achievements. Some achievements unlock special character emotes or grant selectable titles while others give access to gameplay bonuses that can be equipped in the achievement interface.特別なキャラクターエモート(/emote)や称号の授与、一方でゲームプレイにボーナスが付くような~省略 Mythic and Double-Edged Items Two new rarity types have been added, Mythic and Double-Edged. A new "mythic" version of the most popular affixes have been included. These affixes grant bonuses 1.5-1.75 times their legendary counterparts.レアリティが2つ、Mythic と Double-Edged が追加される。Mythicは最も人気のあるAffixが含まれる。Legendaryの.5-1.75倍のボーナスが付与される。 Mythic items are more rare than unique items and have one very strong "mythic" affix plus a random number of legendary affixes. They can be gambled for and are not sold by merchants.Mythicは、ユニークよりレア度が高く非常に強力な Affix で、Legendaryの Affix がランダム数付与される。ギャンブルでゲットできるが、店ではゲットできない。 The much more common Double-Edged rarity grants mythic-quality properties as well, but at a cost. To equip these, players will have take a penalty to a different statistic/property. Double-Edged items are more common than uniques and less common than Legendary. They cannot be gambled for and are not sold by merchants.レア度は Mythic と同様だが、手に入りやすいのは Double-Edged。Unique Double-Edged Legendaryで、装備するのに Statistic / Property にペナルティが生じる。ギャンブルでも店でもゲット出来ない。 New Weapons for all Factions すべてのファクション(クラス)で新しい武器Templar Weapons テンプラー専用武器Gleamcarver Sword, Dissector Sword, Dissector Shield. Cabalist Focus Items カバリスト専用の武器(フォーカス)Ripshard, Glyphshard, Bloodshard. Hunter Weapons ハンター専用の武器F-S Force Magnum, XM909 Thunderclash, Thumper. All of these new items can be found only in the Abyss.これらはすべてアビスでしか発見できないアイテム。 New Armor for all Factions A new armor line is available for each faction at levels 47 and above, found only in the Abyss.新アーマーはレベル47以上のアイテムで、アビスでのみ発見することが出来る。 2008/6/16 build2 New Magical Dye Kits 新マジカルダイキットThese new dye kits provide bonuses to your character and can be found exclusively in the Abyss.新しいダイキット(染料)には、キャラクターにボーナスがつく。アビスのエリア外でも見つけることが出来る。 New Monster Types 新モンスター New Chat Color Scheme 新チャットカラー ITEMS アイテム The Abyss Chronicles (Patch 2) introduces a new inventory slot for Trinkets. The first type of trinket available are rings. アビスクロニクル(パッチ2)に新スロット。最初のタイプはリング。 Rings There are seven types of rings available. リングは全部で 7 種類。 Opal オパールThese rings can drop from champion monsters anywhere in Hellgate London.Helgate Londonの場所に関わらず、チャンピオンからドロップ。 Runic ルーニックThese rings can drop from any monster in the Abyss.アビスでドロップ。 Stone ストーンThese rings can drop from any monster in the Abyss.アビスでドロップ。 Ruby ルビーThese rings are a specific Talox boss drop.Talox(ボス)がドロップ。 Scale スケール(鱗)These rings are a specific Fulcrum boss drop.Fulcrum(ボス)がドロップ。 Prism プリズムThese rings are a specific Squadro boss drop.Squadro(ボス)がドロップ。 Ring リングThese rings are a specific Dreadnaught boss drop.Dreadnaught(ボス)がドロップ。 PVP プレイヤー対プレイヤー Capture the Flag キャプチャーザフラッグ(旗取りゲーム)We re including a preview of CTF, with a basic set of features. Capture the Flag is available only in this Test Center version of Patch 2 and will not be available on the live servers until a future build, after Patch 2.これはテストセンターでのみプレイ可能で、パッチ2以降のビルドまでライブサーバーには実装されない。 In the new CTF level, players team up to battle over flags. To join a CTF game, press P to bring up the party and matchmaking screen. Select the Match tab, and join a game from the list. If there isn t a game, press the Create button to make a new one. Many of the features in this matchmaking dialog are disabled for the Test Venter version. NEW SKILLS 新スキル Each class may now gain access to three new unique skills! However, these skills can only be learned through the acquisition of mysterious items… クラスごとに3つの新スキルが追加された。これらのスキルは神秘的なアイテムによってのみ習得することが出来る。 Summoner サモナー Darkform (Level 10) Using this skill transforms the Summoner into a demonic being, exchanging the use of weapons for vicious claws. This skill also passively allows the use of dual focus items.サモナーはデーモンに変化し、武器は Vicious Claw (邪悪な爪)に変わる。このスキルはパッシブで、フォーカスアイテムも使用できる。 Dark Lord (Level 15) This skill passively grants a chance on successful attacks to summon up to 3 Shadow Minions to aid the Summoner.サモナーの攻撃が成功したとき、Shadow Minion (影の手下)が出現するチャンスが発生する。3体まで出現しサモナーを助ける。 Dark Offering (Level 20) Using this skill sacrifices a Shadow Minion to unleash a powerful attack against all enemies within range.このスキルを使用すると Shadow Minion 1体を犠牲にして、Shadow Minion の範囲内にいるすべての敵にパワフルな攻撃を放つ。 Evoker エヴォーカー Arcane Resilience (Level 15) This skill passively decreases the Shield Recharge Delay.このスキルはパッシブで、シールド回復開始時間が早まる。 Bone Wall (Level 20) Using this skill creates a temporary, destructible Wall of Bone at the targeted location.---一時的にターゲットの場所に、破壊できる骨の壁が出現する。 Spectral Serpents (Level 30) Using this skill temporarily summons 3 Spectral Serpents to fight for the Evoker at the targeted location.一時的に、3匹の Spectral Sperpent (サーペントの幽霊)が出現し Evoker がターゲットしている場所で戦う。 Engineer エンジニア Drone Aggressive Mode (Level 5) Using this skill toggles the Engineer s Drone into an aggressive mode, increasing its awareness as well as its movement speed.Droneが攻撃的な状態に変化し、移動スピードと索敵率が上昇。 Ghostly Strike (Level 30) Using this skill commands the Engineer s Bomber Bot to detonate on the targeted enemy, phasing the enemy for a long period of time in addition to causing severe damage.Bomber Botにターゲットで爆発するように命令できる。ターゲットは長い間 Phase 化するのに加えて、深刻なダメージを与える。 Spider Mines (Level 10) Using this skill creates an autonomous Spider Mine that seeks out nearby enemies and detonates.自律的に動く Spider Mine (クモ型地雷)を作る。Spider Mineは、近くの敵を見つけ出し自爆する。 Marksman マークスマン White-Out Grenade (Level 15) Using this skill throws a grenade that explodes with a blinding light, disorienting all enemies caught within it.この手榴弾を投げると、目が眩むような光を放ち爆発する。爆発範囲内にいた敵は方向感覚を失う。 EMP Blast (Level 30) Using this skill creates a controlled electromagnetic pulse, removing all Shields from nearby enemies and temporarily preventing their natural Shield Recharge.制御された電磁波パルスを作り出す。周囲の敵からシールドは消え、一時的にシールド回復機能を失う。 Camouflage (Level 15) Using this skill requires there to be no enemies near the Marksman, but camouflages him while in Sniper Mode, preventing enemies from detecting him as long as he does not perform any actions. Camouflage also remains for a short duration after the Marksman attacks.Marksmanの周囲に敵がいない時に限り使用可能。Sniper Modeで使用すると何かアクションを起こさない限り、敵に見つかることはない。カムフラージュは攻撃後でも、短時間だが持続する。 Blademaster ブレードマスター Templar Restoration (Level 5) Using this skill expends active Surges of Restoration to heal the Blademaster and all nearby friendly targets.Surges of Restorationで、周囲の味方も回復。 Balance of Power (Level 30) This skill passively causes all successful Hamper attacks to steal power from the target.パッシブ。Hamperで敵からパワー吸い取り。 Crusader Wrath (Level 15) Using this skill requires and expends three active Surges of Wrath to temporarily empower the Blademaster with wrathful energy, greatly increasing Damage at the cost of Armor.3種類のSurge系のバフを消費すると、アーマーの低下と引き換えにダメージが飛躍的に上昇する。 Guardian ガーディアン Aura Stability (Level 30) This skill passively allows the simultaneous use of up to three auras, as well as increases the effectiveness of the Guardian s auras.オーラを3つまで重ねがけ可能になり、同時に効果も増す。 Prayer of Smiting (Level 30) Using this skill calls upon the power of the heavens to strike down all nearby enemies.神のパワーで周囲のすべての敵を打ちのめす(電撃ダメージ)。 Shield Throw (Level 15) Using this skill throws the Guardian s Shield, bouncing between enemies to deal extra damage.盾を投げ、敵の間を飛び跳ねて追加ダメージを与える。 SKILL ORGANIZATION スキルの構成 We ve reorganized each class s skill page into 3 named tabs! Since these new skill tabs are more compact, the skills page now fits within the middle panel area of the UI. The reorganization of the skills into separate tabs is both much more intuitive and visually pleasing. To stay consistent with the new arrangement, some skills now belong to different skill groups. The new skill tabs are named 直感的にわかりやすくなるようスキルの分類が再編成され、3ページに分割して表示されるようになった。新スキルのグループ名は次のようになっている。 SummonerElementals, Demons, Necromancy EvokerNature, Spirit, Arcana EngineerBots, Drone, Spec Ops MarksmanAssault, Recon, Demolitions BlademasterDuelist, Knight, Flying Blade GuardianShield, Devotions, Retribution GAME BALANCE ゲームバランス With The Abyss Chronicle (Patch 2), we are taking the opportunity to change a number of global balance issues based off of player feedback and trends that we ve noticed through the Evil Eye. たくさんのバランスの問題がゲーム全体に見られますが、これらの問題を変えていく好機をつかんでいるところです。(change = 改善?) Shields シールド The Shield Recharge Delay (time after getting hit and before Shields begin to recharge) has been reduced to 2.5 seconds from 4 seconds.シールドの回復開始時間が、ダメージを受けてから 4秒後 だったのを 2.5秒後 に変更。 The base Shield Recharge rate has been doubled to 10% per second, from 5%. This is a static value, remaining constant regardless of level or amount of shields.シールドの回復速度が 5%/sec から 10%/sec に変更。これはレベルやシールドの量に関係ない数値。 The Shields curve (amount provided by items and skills) has been improved dramatically. This change has been retroactively applied to old items.シールドライン(愛エムやスキルによって増える量)は、劇的に改善された。この変更は古いアイテムにも遡って適用される。 Templar Armor lines have been given a substantial boost in Shields, retroactivelyテンプラーの鎧についているシールド値は、増やされる。 Related Properties 関連するプロパティBase (inherent) Shield Overload properties have been removed from all Swords. These are the inherent Shield Overload amounts that were previously on all Swords. This change is retroactive.剣についていた内部プロパティである、Shield Overloadは削除される。これは過去に手に入れたすべての剣に遡って適用される。 Armor Health アーマー&ヘルス The Armor curve has been rescaled to use much larger values to allow for greater accuracy when applying percent bonuses. 5400 Armor is now required to achieve 50% absorption against level 50 opponents. All old armor pieces have been retroactively updated.アーマーラインは、パーセントボーナスがついているとき以前よりはるかに大きな数値になるよう再調整された。Lv50の敵の攻撃を 50% 吸収するのに、アーマー値 5400 必要になる。 Relative Armor values provided by Cabalist and Hunter armor lines have been increased, such that they provide higher absorption than previously. This change is retroactive.カバリストとハンターのアーマーラインは、以前より高くなり、ダメージ吸収も増える。 Relative Armor values provided by Blademaster armor lines have been slightly decreased, such that they provide slightly less absorption than previously. This change is retroactive.ブレードマスターのアーマーは少し減り、吸収率も以前より少し減少する。 Relative Armor values provided by Guardian armor lines have been substantially decreased, such that they provide much less absorption than previously. This change is retroactive.ガーディアンのアーマーラインは大いに下がりし、吸収率も以前と比べてかなり減る。 Relative Armor values provided by Shield items (Templar) have been substantially decreased, such that they provide much less absorption than previously. This change is retroactive. Related Properties 関連するプロパティStandard Armor bonus properties now operate under a new mechanic they increase the armor of the base item by a percent. This change is retroactive. 2008/6/24 build3 The only pieces left intentionally unchanged are Yahtel s Fist, Shinn s Guard, Aegis of the Ages, Keeper of the North Star, and the Cold Steel dye kit.従来のアーマーボーナスは新しいメカニズムになり、ベースアイテムにだけ適用されるようになる。この変更は過去のアイテムにも適用される。ただし次のアイテムには適用しない。Yahtel s Fist, Shinn s Guard, Aegis of the Ages, Keeper of the North Star, and the Cold Steel dye kit。 The Total Armor Value properties bonuses have been lowered to 3/4/5%. This change is retroactive.Total Armor Valueは、3%/4%/5%と低めに設定される。これは過去のアイテムにも遡って適用される。 Inherent Total Armor Value properties found on some Templar armor lines have been changed to use the standard Armor bonus properties, retroactively.テンプラーの鎧についているものは、効果の付いた鎧のみに変更される。 Pet Armor bonus properties bonuses have been scaled down, retroactively.ペットのアーマーボーナスを増加するプロパティはスケールダウンする。 Pet Health bonus properties bonuses have been scaled down, retroactively.ペットのヘルスボーナスのプロパティも同様にスケールダウンする。 Feed Requirements 装備に要求される能力値 2008/6/24 Build3 The feed requirements for most magical weapon and armor properties (non-mod affixes) are now based on the feed costs already present on the base item, and function by increasing the base feed costs by a fixed percent. This change is retroactive, but does not apply to most of the Unique quality items. This change alone would decrease the total feed requirements of magical properties on armor pieces by 79-86%. As such, the armor lines have had their feed requirements retroactively increased by roughly 33% to slightly counterbalance the decrease in the feed costs of armor properties.ほとんどのマジックアイテムで必要となるステータス量がすでに現在のベースアイテムに適用されており、その上で修正された分だけ必要なステータス量が増加する。これは過去のアイテムに遡って適用されるが、ほとんどのユニークアイテムには適用されていない。今回の変更で、プロパティによる必要ステータスが全体で 80% 程度減ることになる。装備自体の要求値は 33% 高くなるが、その分プロパティでは若干下がる仕様となっている。 The effect of these changes is that base armor pieces require 33% more feed, but the feed costs of all magical armor properties have been decreased by 72-80%.今回の変更で、装備の要求値は 33% 増加、プロパティの要求値は 80% 弱低下。 2008/6/24 Build3 All armor pieces of equal item level within a line will now require the same feed costs (ie. The torso, belt, boots, etc. will all require the same amount of feed). This change is retroactive.同じアーマーライン上にある同レベルの装備は、同じだけのステータスを要求するようになった。これは既存のアイテムにも適用される。 Many armor lines have had their feed requirements changed (all retroactively) to require feeds that make more sense for the classes they were made for (and all armor lines now have Stamina as the primary feed requirement) 最初に Stamina を要求するようすべて装備で変更Summoner armor lines now require Stamina and Willpower feeds instead of Strength and Willpower.サモナー向けの装備で必要なステータスは、StaminaとWillpowerになる。 Low level general Cabalist armor lines now require Stamina and Willpower feeds instead of Strength and Willpower.低レベルのカバリスト向けの装備は、必要なステータスが Stamina と Willpower になる。 Engineer armor lines now require Stamina and Accuracy feeds instead of Strength and Willpower.エンジニアの装備に必要なステータスは Strength/Wilpower から Stamina/Accuracyに変更。 Low and high level general Hunter armor lines now require Stamina and Accuracy feeds instead of Strength and Stamina.低レベルと高レベルのハンター向けの装備は、Stamina と Accuracy。 Blademaster armor lines now require Stamina and Strength feeds instead of just Strength.ブレードマスター向けの装備は、Stamina と Strength。 2008/6/24 Build3 Guardian armor lines now require equal amounts of Stamina and Strength feeds instead of Strength (primary) and Stamina (secondary).ガーディアン向けの装備は、StaminaとStrengthが同じだけ必要になる。 2008/6/24 Build3 削除 Guardian armor lines now require Stamina (primary) and Strength (secondary) feeds instead of Strength (primary) and Stamina (secondary).ガーディアン向けの装備は、優先順位として最初にStamina、次にStrengthが必要になる。 Low level general Templar armor now requires Stamina and Strength feeds instead of just Strength.低レベルのテンプラーの鎧は、StaminaとStrengthが必要になる。 High level general Templar armor now requires Stamina feed instead of Strength.高レベルのテンプラーの装備は、Staminaが必要になる。 All mod properties can now be found requiring any one out of the four Feed types, rather than usually just Willpower. This is to allow for better optimization and customization when spending Attribute Points.すべての mod で必要なステータスは、4つのタイプに分けられる。(以前はWillpowerのみ) これは、より機能的で、能力値をカスタマイズしやすいようになる。 Many Sword varieties have had their feed requirements changed (all retroactively) in order to promote a variety of builds 多くの剣で、必要ステータスが変更になった。 Quick, primarily single-target Swords with inherent bonuses to critical chance now require Strength and Accuracy feeds.振りが早く、クリティカルチャンスを固有プロパティにもつシングルターゲット用の剣は、StrengthとAccuracyが必要になる。 Slower, primarily single-target Swords require Strength feed only.振りが遅いシングルターゲット用の剣は、Strengthのみ必要。 Splash damage Swords now require Strength and Willpower feeds.スプラッシュダメージの剣は、StrengthとWillpowerが必要。 2008/06/24 Build3 Several weapons have had their feed requirements retroactively decreased so that there would not be any magical weapon properties that would require more feed than previously.この変更は既にある武器一つ一つに適用されるので、以前より要求値が増えることはない。 Elemental Effects エレメンタル効果(状態異常) Poison effects now prevent the afflicted character or monster from receiving any benefits from health regeneration and abilities that grant health regeneration; however, some abilities which grant health regeneration (such as health injectors) are no longer prevented from being used.毒でヘルス回復に関わるスキルや能力は失われるが、health injectorによる回復は可能となる。 The cooldown on Elemental Effects Removal and Defense consumables has been decreased to 15 seconds.エレメンタル効果を除去するアイテムのクールダウンが、15秒に短縮された。(以前は60秒) The group cooldown on Elemental Effects Removal and Defense consumables has been decreased to 5 seconds.上記で共有するクールダウンを持つ場合、5秒に短縮した。 Effects Removal and Defense consumables no longer share a group cooldown with Adrenaline Pills and Shield Boosters.Adrenaline Pill と Shield Booster はエレメンタル効果を除去するアイテムとはクールダウン共有しなくなる。 Related Properties 関連するプロパティThe bonuses provided by standard Elemental Defense properties have been improved, and they now also provide an Elemental Defense to a secondary Elemental Effect.従来の Elemental Defense のプロパティによるボーナスは改善され、異常状態中の Elemental Defense の役割も担うようになる。(異常状態の重ねがけに対する防御の事だと思います。) The All Elemental Defenses property has been improved.すべての Elemental Defense は改善された。 Properties プロパティ(アイテムに付加する性能) All available properties are now weighted consistently throughout the game by the general group of properties they belong to. This means that the frequency of any Skill bonus property appearing at any level will remain constant, as will a Damage bonus property, etc. 2009/6/24 Build3 削除 The rarities of the different types of properties have been rebalanced.異なったタイプのプロパティのレア度は、再調整された。 All Attributes bonus properties have been scaled down, retroactively, to a maximum of 10 to All Attributes. The feed requirements of these properties have also been retroactively scaled down according to their new attribute bonus values.全能力値上昇のボーナスはスケールダウンした。過去のアイテムにも遡って最大10になる。(15- 10, 12- 8, 9- 6, 6- 4, 3- 1) 2008/06/24 Build3 Single-Attribute Bonus armor properties now require only the feed of the same type as the attribute bonus provided, instead of always requiring Stamina feed.一つの能力値が上昇するボーナスは常にスタミナを要求していたが、今後は同じタイプの能力値だけを要求するようになる。 2008/06/24 Build3 Health Bonus and Power Bonus armor properties will now require fixed amounts of Stamina and Willpower feeds, respectively, based on the bonus amount of Health or Power.防具に付いたヘルスとパワーボーナスで要求するスタミナとウィルパワーが、ボーナス量に基づいて修正された。 The special properties from the Guy Fawkes event will no longer spawn.(昨年末にドロップした会員専用の) Guy Fawkes に付加する特別なプロパティは、もう発生しない。 2008/6/16 Build2 New items may now only have at most one random property which grants a skill.新アイテムには、今だけランダムにひとつのスキルがつく。(白アイテムにつくということでしょうか?) A bug which caused skill group damage bonus properties to not apply their bonus correctly has been fixed. These damage bonuses stack (multiply) with regular damage bonuses, and add to damage bonuses provided by skills.ダメージボーナスがつくようなスキルを使っても、正しく適用されていなかったのを修正。アイテムやスキルでボーナスが加算されるようになる。 A new set of skill group damage bonus properties has been added, which increase the damage of the Guardian s Shield skills.新スキルにもダメージボーナスが加えられる。(ガーディアンのシールドスキルのダメージも増える。) The common version of the stun strength bonus property has been renamed, "Intense".Stun Strengthのプロパティ名(接頭語)は、Intenseに名称変更。 2008/06/24 Build3 The “Punisher s" mod property now always provides a critical chance bonus of +1%. This change is retroactive.接頭辞「Punisher s」の mod プロパティは、クリティカルチャンス +1%になる。既存のアイテムにも適用される。 2008/06/24 Build3 The “Avenger s" mod property now always provides a critical chance bonus of +2%. This change is retroactive.接頭辞「Avenger s」の mod プロパティは、クリティカルチャンス +2% になる。既存のアイテムにも適用される。 2008/06/24 Build3 Critical Chance Multiplier properties will no longer spawn.クリティカルチャンス倍化のプロパティはもう出現しない。 2008/06/24 Build3 Proc-on-attack (not the same as "proc-on-hit") properties will no longer spawn.「on attack」のプロパティ(「on hit」ではない)は、もう出現しない。 Items アイテム Adrenaline Pills and Shield Boosters now share a 5-second cooldown with Health Injectors and Powerpacks.Adrenaline Pill と Shield Booster は、5秒のクールダウンを共有する。 The maximum stack sizes for consumables, PRDs, analyzers, essences, and boss heads have been increased to 100.PRD/Analyzer/Essence/Boss Head の最大スタック数が 100 になった。 The maximum stack size for scraps has been increased to 10000.Scrapの最大スタック数が 10,000 になった。 2008/06/16~18 Build2 Polaris and Zenith Shields have had their base Stun Attack Strengths decreased by 33% and their base Critical Damage Multipliers decreased by 40%.Polaris と Zenithシールドは、Stun Attack Strength が33%、クリティカルダメージが40%減少。 2008/06/16~18 Build2 Zenith Shields have had their base damage decreased by 30%.Zenithシールドは、ベースダメージが30%減少。 PvP プレイヤー対プレイヤー Elemental Attack Strengths are now reduced by 75% instead of 25%.Elemental Strengthは、25%減少から75%減少に変更。 Fixed an issue causing players to increasingly do more and more damage than expected to other players at higher levels.レベルの高いプレイヤーに対して、期待以上のダメージが発生し、さらにダメージ量が増していったバグを修正。 Health Injectors may no longer be used.Health Injectorはもう使えない。
https://w.atwiki.jp/coinwiki/pages/53.html
This is a multi-threaded multi-pool FPGA and ASIC miner for bitcoin. This code is provided entirely free of charge by the programmer in his spare time so donations would be greatly appreciated. Please consider donating to the address below. Con Kolivas kernel@kolivas.org 15qSxP1SQcUX3o4nhkfdbgyoWEFMomJ4rZ DOWNLOADS http //ck.kolivas.org/apps/cgminer GIT TREE https //github.com/ckolivas/cgminer Support thread http //bitcointalk.org/index.php?topic=28402.0 IRC Channel irc //irc.freenode.net/cgminer License GPLv3. See COPYING for details. SEE ALSO API-README, ASIC-README and FGPA-README FOR MORE INFORMATION ON EACH. EXECUTIVE SUMMARY ON USAGE Single pool cgminer -o http //pool port -u username -p password Multiple pools cgminer -o http //pool1 port -u pool1username -p pool1password -o http //pool2 port -u pool2usernmae -p pool2password Single pool with a standard http proxy cgminer -o "http proxy port|http //pool port" -u username -p password Single pool with a socks5 proxy cgminer -o "socks5 proxy port|http //pool port" -u username -p password Single pool with stratum protocol support cgminer -o stratum+tcp //pool port -u username -p password The list of proxy types are http standard http 1.1 proxy http0 http 1.0 proxy socks4 socks4 proxy socks5 socks5 proxy socks4a socks4a proxy socks5h socks5 proxy using a hostname If you compile cgminer with a version of CURL before 7.19.4 then some of the above will not be available. All are available since CURL version 7.19.4 If you specify the --socks-proxy option to cgminer, it will only be applied to all pools that don t specify their own proxy setting like above After saving configuration from the menu, you do not need to give cgminer any arguments and it will load your configuration. Any configuration file may also contain a single "include" "filename" to recursively include another configuration file. Writing the configuration will save all settings from all files in the output. BUILDING CGMINER FOR YOURSELF DEPENDENCIES Mandatory pkg-confighttp //www.freedesktop.org/wiki/Software/pkg-config libtoolhttp //www.gnu.org/software/libtool/ Optional curl dev library http //curl.haxx.se/libcurl/ (libcurl4-openssl-dev - Must tell configure --disable-libcurl otherwise it will attempt to compile it in) curses dev library (libncurses5-dev or libpdcurses on WIN32 for text user interface) libudev dev library (libudev-dev) (This is only required for USB device support and is linux only) If building from git autoconf automake If building on Red Hat sudo yum install autoconf automake autoreconf libtool openssl-compat-bitcoin-devel.x86_64 \ curl libcurl libcurl-devel openssh CGMiner specific configuration options --enable-avalon Compile support for Avalon (default disabled) --enable-bflsc Compile support for BFL ASICs (default disabled) --enable-bitforce Compile support for BitForce FPGAs (default disabled) --enable-bitfury Compile support for BitFury ASICs (default disabled) --enable-hashfast Compile support for Hashfast (default disabled) --enable-icarus Compile support for Icarus (default disabled) --enable-knc Compile support for KnC miners (default disabled) --enable-bab Compile support for BlackArrow Bitfury (default disabled) --enable-klondike Compile support for Klondike (default disabled) --enable-modminer Compile support for ModMiner FPGAs(default disabled) --without-curses Compile support for curses TUI (default enabled) --with-system-libusb Compile against dynamic system libusb (default use included static libusb) Basic *nix build instructions To actually build ./autogen.sh# only needed if building from git repo CFLAGS="-O2 -Wall -march=native" ./configure options make No installation is necessary. You may run cgminer from the build directory directly, but you may do make install if you wish to install cgminer to a system location or location you specified. Native WIN32 build instructions see windows-build.txt Usage instructions Run "cgminer --help" to see options Usage cgminer [-DdElmpPQqUsTouOchnV] Options for both config file and command line api-allow Allow API access (if enabled) only to the given list of [W ]IP[/Prefix] address[/subnets] This overrides --api-network and you must specify 127.0.0.1 if it is required W in front of the IP address gives that address privileged access to all api commands api-description Description placed in the API status header (default cgminer version) api-groups API one letter groups G cmd cmd[,P cmd *...] See API-README for usage api-listen Listen for API requests (default disabled) By default any command that does not just display data returns access denied See --api-allow to overcome this api-network Allow API (if enabled) to listen on/for any address (default only 127.0.0.1) api-mcast Enable API Multicast listener, (default disabled) The listener will only run if the API is also enabled api-mcast-addr arg API Multicast listen address, (default 224.0.0.75) api-mcast-code arg Code expected in the API Multicast message, don t use - (default "FTW") api-mcast-port arg API Multicast listen port, (default 4028) api-port Port number of miner API (default 4028) balance Change multipool strategy from failover to even share balance benchmark Run cgminer in benchmark mode - produces no shares compact Use compact display without per device statistics debug|-D Enable debug output device|-d arg Select device to use, one value, range and/or comma separated (e.g. 0-2,4) default all disable-rejecting Automatically disable pools that continually reject shares expiry|-E arg Upper bound on how many seconds after getting work we consider a share from it stale (default 120) failover-only Don t leak work to backup pools when primary pool is lagging fix-protocol Do not redirect to a different getwork protocol (eg. stratum) hotplug arg Set hotplug check time to arg seconds (0=never default 5) - only with libusb kernel-path|-K arg Specify a path to where bitstream files are (default "/usr/local/bin") load-balance Change multipool strategy from failover to quota based balance log|-l arg Interval in seconds between log output (default 5) lowmem Minimise caching of shares for low memory applications monitor|-m arg Use custom pipe cmd for output messages net-delay Impose small delays in networking to not overload slow routers no-submit-stale Don t submit shares if they are detected as stale pass|-p arg Password for bitcoin JSON-RPC server per-device-stats Force verbose mode and output per-device statistics protocol-dump|-P Verbose dump of protocol-level activities queue|-Q arg Minimum number of work items to have queued (0 - 10) (default 1) quiet|-q Disable logging output, display status and errors real-quiet Disable all output remove-disabled Remove disabled devices entirely, as if they didn t exist rotate arg Change multipool strategy from failover to regularly rotate at N minutes (default 0) round-robin Change multipool strategy from failover to round robin on failure scan-time|-s arg Upper bound on time spent scanning current work, in seconds (default 60) sched-start arg Set a time of day in HH MM to start mining (a once off without a stop time) sched-stop arg Set a time of day in HH MM to stop mining (will quit without a start time) sharelog arg Append share log to file shares arg Quit after mining N shares (default unlimited) socks-proxy arg Set socks4 proxy (host port) for all pools without a proxy specified syslog Use system log for output messages (default standard error) temp-cutoff arg Temperature where a device will be automatically disabled, one value or comma separated list (default 95) text-only|-T Disable ncurses formatted screen output url|-o arg URL for bitcoin JSON-RPC server user|-u arg Username for bitcoin JSON-RPC server verbose Log verbose output to stderr as well as status output userpass|-O arg Username Password pair for bitcoin JSON-RPC server Options for command line only config|-c arg Load a JSON-format configuration file See example.conf for an example configuration. help|-h Print this message version|-V Display version and exit USB device (ASIC and FPGA) options icarus-options arg Set specific FPGA board configurations - one set of values for all or comma separated icarus-timing arg Set how the Icarus timing is calculated - one setting/value for all or comma separated usb arg USB device selection (See below) usb-dump (See FPGA-README) See FGPA-README or ASIC-README for more information regarding these. ASIC only options avalon-auto Adjust avalon overclock frequency dynamically for best hashrate avalon-fan arg Set fanspeed percentage for avalon, single value or range (default 20-100) avalon-freq arg Set frequency range for avalon-auto, single value or range avalon-cutoff arg Set avalon overheat cut off temperature (default 60) avalon-options arg Set avalon options baud miners asic timeout freq avalon-temp arg Set avalon target temperature (default 50) bflsc-overheat arg Set overheat temperature where BFLSC devices throttle, 0 to disable (default 90) bitburner-fury-options arg Override avalon-options for BitBurner Fury boards baud miners asic timeout freq bitburner-fury-voltage arg Set BitBurner Fury core voltage, in millivolts bitburner-voltage arg Set BitBurner (Avalon) core voltage, in millivolts klondike-options arg Set klondike options clock temptarget See ASIC-README for more information regarding these. FPGA only options bfl-range Use nonce range on bitforce devices if supported See FGPA-README for more information regarding this. Cgminer should automatically find all of your Avalon ASIC, BFL ASIC, BitForce FPGAs, Icarus bitstream FPGAs, Klondike ASIC, ASICMINER usb block erupters, KnC ASICs, BaB ASICs, Hashfast ASICs, ModMiner FPGAs, BPMC/BGMC BF1 USB ASICs and Bi*fury USB ASICs. SETTING UP USB DEVICES WINDOWS On windows, the direct USB support requires the installation of a WinUSB driver (NOT the ftdi_sio driver), and attach it to the chosen USB device. When configuring your device, plug it in and wait for windows to attempt to install a driver on its own. It may think it has succeeded or failed but wait for it to finish regardless. This is NOT the driver you want installed. At this point you need to associate your device with the WinUSB driver. The easiest way to do this is to use the zadig utility which you must right click on and run as administrator. Then once you plug in your device you can choose the "list all devices" from the "option" menu and you should be able to see the device as something like "BitFORCE SHA256 SC". Choose the install or replace driver option and select WinUSB. You can either google for zadig or download it from the cgminer directory in the DOWNLOADS link above. When you first switch a device over to WinUSB with zadig and it shows that correctly on the left of the zadig window, but it still gives permission errors, you may need to unplug the USB miner and then plug it back in. Some users may need to reboot at this point. LINUX On linux, the direct USB support requires no drivers at all. However due to permissions issues, you may not be able to mine directly on the devices as a regular user without giving the user access to the device or by mining as root (administrator). In order to give your regular user access, you can make him a member of the plugdev group with the following commands sudo usermod -G plugdev -a `whoami` If your distribution does not have the plugdev group you can create it with sudo groupadd plugdev In order for the BFL devices to instantly be owned by the plugdev group and accessible by anyone from the plugdev group you can copy the file "01-cgminer.rules" from the cgminer archive into the /etc/udev/rules.d directory with the following command sudo cp 01-cgminer.rules /etc/udev/rules.d/ After this you can either manually restart udev and re-login, or more easily just reboot. OSX On OSX, like Linux, no drivers need to be installed. However some devices like the bitfury USB sticks automatically load a driver thinking they re a modem and the driver needs to be unloaded for cgminer to work sudo kextunload -b com.apple.driver.AppleUSBCDC sudo kextunload -b com.apple.driver.AppleUSBCDCACMData Advanced USB options The --usb option can restrict how many Avalon, BFL ASIC, BitForce FPGAs, Klondike ASIC, ModMiner FPGAs or Icarus bitstream FPGAs it finds --usb 1 2,1 3,1 4,1 * or --usb BAS 1,BFL 1,MMQ 0,ICA 0,KLN 0 or --usb 10 You can only use one of the above 3 The first version --usb 1 2,1 3,1 4,1 * allows you to select which devices to mine on with a list of USB bus_number device_address All other USB devices will be ignored Hotplug will also only look at the devices matching the list specified and find nothing new if they are all in use You can specify just the USB bus_number to find all devices like 1 * which means any devices on USB bus_number 1 This is useful if you unplug a device then plug it back in the same port, it usually reappears with the same bus_number but a different device_address You can see the list of all USB devices on linux with sudo lsusb Cgminer will list the recognised USB devices with the -n option or the --usb-dump 0 option The --usb-dump N option with a value of N greater than 0 will dump a lot of details about each recognised USB device If you wish to see all USB devices, include the --usb-list-all option The second version --usb BAS 1,BFL 1,MMQ 0,ICA 0,KLN 0 allows you to specify how many devices to choose based on each device driver cgminer has - there are currently 5 USB drivers BAS, BFL, MMQ. ICA KLN N.B. you can only specify which device driver to limit, not the type of each device, e.g. with BAS n you can limit how many BFL ASIC devices will be checked, but you cannot limit the number of each type of BFL ASIC Also note that the MMQ count is the number of MMQ backplanes you have not the number of MMQ FPGAs The third version --usb 10 means only use a maximum of 10 devices of any supported USB devices Once cgminer has 10 devices it will not configure any more and hotplug will not scan for any more If one of the 10 devices stops working, hotplug - if enabled, as is default will scan normally again until it has 10 devices --usb 0 will disable all USB I/O other than to initialise libusb NOTE The --device option will limit which devices are in use based on their numbering order of the total devices, so if you hotplug USB devices regularly, it will not reliably be the same devices. WHILE RUNNING The following options are available while running with a single keypress [P]ool management [S]ettings [D]isplay options [Q]uit P gives you Current pool management strategy Failover [F]ailover only disabled [A]dd pool [R]emove pool [D]isable pool [E]nable pool [C]hange management strategy [S]witch pool [I]nformation S gives you [Q]ueue 1 [S]cantime 60 [E]xpiry 120 [W]rite config file [C]gminer restart D gives you [N]ormal [C]lear [S]ilent mode (disable all output) [D]ebug off [P]er-device off [Q]uiet off [V]erbose off [R]PC debug off [W]orkTime details off co[M]pact off [L]og interval 5 Q quits the application. The running log shows output like this [2013-11-09 11 04 41] Accepted 01b3bde7 Diff 150/128 AVA 1 pool 0 [2013-11-09 11 04 49] Accepted 015df995 Diff 187/128 AVA 1 pool 0 [2013-11-09 11 04 50] Accepted 01163b68 Diff 236/128 AVA 1 pool 0 [2013-11-09 11 04 53] Accepted 9f745840 Diff 411/128 BAS 1 pool 0 The 8 byte hex value are the 1st nonzero bytes of the share being submitted to the pool. The 2 diff values are the actual difficulty target that share reached followed by the difficulty target the pool is currently asking for. Also many issues and FAQs are covered in the forum thread dedicated to this program, http //forum.bitcoin.org/index.php?topic=28402.0 The output line shows the following (5s) 1713.6 (avg) 1707.8 Mh/s | A 729 R 8 HW 0 WU 22.53/m Each column is as follows 5s A 5 second exponentially decaying average hash rate avg An all time average hash rate A The total difficulty of Accepted shares R The total difficulty of Rejected shares HW The number of HardWare errors WU The Work Utility defined as the number of diff1 shares work / minute (accepted or rejected). BAS 1 max 67C 3.27V | 62.29G/62.19Gh/s | A 140813 R 256 HW 2860 WU 852.0/m Each column is as follows Temperature (if supported) Fanspeed (if supported) A 5 second exponentially decaying average hash rate An all time average hash rate The total difficulty of accepted shares The total difficulty of rejected shares The number of hardware erorrs The work utility defined as the number of diff1 shares work / minute The cgminer status line shows ST 1 SS 0 NB 1 LW 8 GF 1 RF 1 ST is STaged work items (ready to use). SS is Stale Shares discarded (detected and not submitted so don t count as rejects) NB is New Blocks detected on the network LW is Locally generated Work items GF is Getwork Fail Occasions (server slow to provide work) RF is Remote Fail occasions (server slow to accept work) The block display shows Block 0074c5e482e34a506d2a051a... Started [17 17 22] Best share 2.71K This shows a short stretch of the current block, when the new block started, and the all time best difficulty share you ve found since starting cgminer this time. MULTIPOOL FAILOVER STRATEGIES WITH MULTIPOOL A number of different strategies for dealing with multipool setups are available. Each has their advantages and disadvantages so multiple strategies are available by user choice, as per the following list FAILOVER The default strategy is failover. This means that if you input a number of pools, it will try to use them as a priority list, moving away from the 1st to the 2nd, 2nd to 3rd and so on. If any of the earlier pools recover, it will move back to the higher priority ones. ROUND ROBIN This strategy only moves from one pool to the next when the current one falls idle and makes no attempt to move otherwise. ROTATE This strategy moves at user-defined intervals from one active pool to the next, skipping pools that are idle. LOAD BALANCE This strategy sends work to all the pools on a quota basis. By default, all pools are allocated equal quotas unless specified with --quota. This apportioning of work is based on work handed out, not shares returned so is independent of difficulty targets or rejected shares. While a pool is disabled or dead, its quota is dropped until it is re-enabled. Quotas are forward looking, so if the quota is changed on the fly, it only affects future work. If all pools are set to zero quota or all pools with quota are dead, it will fall back to a failover mode. See quota below for more information. The failover-only flag has special meaning in combination with load-balance mode and it will distribute quota back to priority pool 0 from any pools that are unable to provide work for any reason so as to maintain quota ratios between the rest of the pools. BALANCE This strategy monitors the amount of difficulty 1 shares solved for each pool and uses it to try to end up doing the same amount of work for all pools. QUOTAS The load-balance multipool strategy works off a quota based scheduler. The quotas handed out by default are equal, but the user is allowed to specify any arbitrary ratio of quotas. For example, if all the quota values add up to 100, each quota value will be a percentage, but if 2 pools are specified and pool0 is given a quota of 1 and pool1 is given a quota of 9, pool0 will get 10% of the work and pool1 will get 90%. Quotas can be changed on the fly by the API, and do not act retrospectively. Setting a quota to zero will effectively disable that pool unless all other pools are disabled or dead. In that scenario, load-balance falls back to regular failover priority-based strategy. While a pool is dead, it loses its quota and no attempt is made to catch up when it comes back to life. To specify quotas on the command line, pools should be specified with a semicolon separated --quota(or -U) entry instead of --url. Pools specified with url are given a nominal quota value of 1 and entries can be mixed. For example url poola porta -u usernamea -p passa --quota "2;poolb portb" -u usernameb -p passb Will give poola 1/3 of the work and poolb 2/3 of the work. Writing configuration files with quotas is likewise supported. To use the above quotas in a configuration file they would be specified thus "pools" [ { "url" "poola porta", "user" "usernamea", "pass" "passa" }, { "quota" "2;poolb portb", "user" "usernameb", "pass" "passb" } ] LOGGING cgminer will log to stderr if it detects stderr is being redirected to a file. To enable logging simply add 2 logfile.txt to your command line and logfile.txt will contain the logged output at the log level you specify (normal, verbose, debug etc.) In other words if you would normally use ./cgminer -o xxx -u yyy -p zzz if you use ./cgminer -o xxx -u yyy -p zzz 2 logfile.txt it will log to a file called logfile.txt and otherwise work the same. There is also the -m option on linux which will spawn a command of your choice and pipe the output directly to that command. The WorkTime details debug option adds details on the end of each line displayed for Accepted or Rejected work done. An example would be -00000059.ed4834a3 M X D 1.0 G 17 02 38 0.405 C 1.855 (2.995) W 3.440 (0.000) S 0.461 R 17 02 47 The first 2 hex codes are the previous block hash, the rest are reported in seconds unless stated otherwise The previous hash is followed by the getwork mode used M X where X is one of P Pool, T Test Pool, L LP or B Benchmark, then D d.ddd is the difficulty required to get a share from the work, then G hh mm ss n.nnn, which is when the getwork or LP was sent to the pool and the n.nnn is how long it took to reply, followed by O on it s own if it is an original getwork, or C n.nnn if it was a clone with n.nnn stating how long after the work was recieved that it was cloned, (m.mmm) is how long from when the original work was received until work started, W n.nnn is how long the work took to process until it was ready to submit, (m.mmm) is how long from ready to submit to actually doing the submit, this is usually 0.000 unless there was a problem with submitting the work, S n.nnn is how long it took to submit the completed work and await the reply, R hh mm ss is the actual time the work submit reply was received If you start cgminer with the --sharelog option, you can get detailed information for each share found. The argument to the option may be "-" for standard output (not advisable with the ncurses UI), any valid positive number for that file descriptor, or a filename. To log share data to a file named "share.log", you can use either ./cgminer --sharelog 50 -o xxx -u yyy -p zzz 50 share.log ./cgminer --sharelog share.log -o xxx -u yyy -p zzz For every share found, data will be logged in a CSV (Comma Separated Value) format timestamp,disposition,target,pool,dev,thr,sharehash,sharedata For example (this is wrapped, but it s all on one line for real) 1335313090,reject, ffffffffffffffffffffffffffffffffffffffffffffffffffffffff00000000, http //localhost 8337,GPU0,0, 6f983c918f3299b58febf95ec4d0c7094ed634bc13754553ec34fc3800000000, 00000001a0980aff4ce4a96d53f4b89a2d5f0e765c978640fe24372a000001c5 000000004a4366808f81d44f26df3d69d7dc4b3473385930462d9ab707b50498 f681634a4f1f63d01a0cd43fb338000000000080000000000000000000000000 0000000000000000000000000000000000000000000000000000000080020000 RPC API For RPC API details see the API-README file FAQ Q Can I mine on servers from different networks (eg xxxcoin and bitcoin) at the same time? A No, cgminer keeps a database of the block it s working on to ensure it does not work on stale blocks, and having different blocks from two networks would make it invalidate the work from each other. Q Can I configure cgminer to mine with different login credentials or pools for each separate device? A No. Q Can I put multiple pools in the config file? A Yes, check the example.conf file. Alternatively, set up everything either on the command line or via the menu after startup and choose settings- write config file and the file will be loaded one each startup. Q The build fails with gcc is unable to build a binary. A Remove the "-march=native" component of your CFLAGS as your version of gcc does not support it. Q Can you implement feature X? A I can, but time is limited, and people who donate are more likely to get their feature requests implemented. Q Work keeps going to my backup pool even though my primary pool hasn t failed? A Cgminer checks for conditions where the primary pool is lagging and will pass some work to the backup servers under those conditions. The reason for doing this is to try its absolute best to keep the devices working on something useful and not risk idle periods. You can disable this behaviour with the option --failover-only. Q Is this a virus? A Cgminer is being packaged with other trojan scripts and some antivirus software is falsely accusing cgminer.exe as being the actual virus, rather than whatever it is being packaged with. If you installed cgminer yourself, then you do not have a virus on your computer. Complain to your antivirus software company. They seem to be flagging even source code now from cgminer as viruses, even though text source files can t do anything by themself. Q Can you modify the display to include more of one thing in the output and less of another, or can you change the quiet mode or can you add yet another output mode? A Everyone will always have their own view of what s important to monitor. The defaults are very sane and I have very little interest in changing this any further. Q What are the best parameters to pass for X pool/hardware/device. A Virtually always, the DEFAULT parameters give the best results. Most user defined settings lead to worse performance. Q What happened to CPU and GPU mining? A Their efficiency makes them irrelevant in the bitcoin mining world today and the author has no interest in supporting alternative coins that are better mined by these devices. Q GUI version? A No. The RPC interface makes it possible for someone else to write one though. Q I m having an issue. What debugging information should I provide? A Start cgminer with your regular commands and add -D -T --verbose and provide the full startup output and a summary of your hardware and operating system. Q Why don t you provide win64 builds? A Win32 builds work everywhere and there is precisely zero advantage to a 64 bit build on windows. Q Is it faster to mine on windows or linux? A It makes no difference in terms of performance. It comes down to choice of operating system for their various features and your comfort level. However linux is the primary development platform and is virtually guaranteed to be more stable. Q My network gets slower and slower and then dies for a minute? A; Try the --net-delay option if you are on a getwork or GBT server. Q How do I tune for p2pool? A It is also recommended to use --failover-only since the work is effectively like a different block chain, and not enabling --no-submit-stale. If mining with a BFL (fpga) minirig, it is worth adding the --bfl-range option. Q I run PHP on windows to access the API with the example miner.php. Why does it fail when php is installed properly but I only get errors about Sockets not working in the logs? A http //us.php.net/manual/en/sockets.installation.php Q What is a PGA? A At the moment, cgminer supports 3 FPGAs BitForce, Icarus and ModMiner. They are Field-Programmable Gate Arrays that have been programmed to do Bitcoin mining. Since the acronym needs to be only 3 characters, the "Field-" part has been skipped. Q What is an ASIC? A They are Application Specify Integrated Circuit devices and provide the highest performance per unit power due to being dedicated to only one purpose. Q Can I mine scrypt with FPGAs or ASICs? A No. Q What is stratum and how do I use it? A Stratum is a protocol designed for pooled mining in such a way as to minimise the amount of network communications, yet scale to hardware of any speed. With versions of cgminer 2.8.0+, if a pool has stratum support, cgminer will automatically detect it and switch to the support as advertised if it can. If you input the stratum port directly into your configuration, or use the special prefix "stratum+tcp //" instead of "http //", cgminer will ONLY try to use stratum protocol mining. The advantages of stratum to the miner are no delays in getting more work for the miner, less rejects across block changes, and far less network communications for the same amount of mining hashrate. If you do NOT wish cgminer to automatically switch to stratum protocol even if it is detected, add the --fix-protocol option. Q Why don t the statistics add up Accepted, Rejected, Stale, Hardware Errors, Diff1 Work, etc. when mining greater than 1 difficulty shares? A As an example, if you look at Difficulty Accepted in the RPC API, the number of difficulty shares accepted does not usually exactly equal the amount of work done to find them. If you are mining at 8 difficulty, then you would expect on average to find one 8 difficulty share, per 8 single difficulty shares found. However, the number is actually random and converges over time, it is an average, not an exact value, thus you may find more or less than the expected average. Q My keyboard input momentarily pauses or repeats keys every so often on windows while mining? A The USB implementation on windows can be very flaky on some hardware and every time cgminer looks for new hardware to hotplug it it can cause these sorts of problems. You can disable hotplug with hotplug 0 Q What should my Work Utility (WU) be? A Work utility is the product of hashrate * luck and only stabilises over a very long period of time. Assuming all your work is valid work, bitcoin mining should produce a work utility of approximately 1 per 71.6MH. This means at 5GH you should have a WU of 5000 / 71.6 or ~ 69. You cannot make your machine do "better WU" than this - it is luck related. However you can make it much worse if your machine produces a lot of hardware errors producing invalid work. This code is provided entirely free of charge by the programmer in his spare time so donations would be greatly appreciated. Please consider donating to the address below. Con Kolivas kernel@kolivas.org 15qSxP1SQcUX3o4nhkfdbgyoWEFMomJ4rZ
https://w.atwiki.jp/mrfrtech/pages/39.html
Market Scenario The worldwide 5G Industrial Iot Market is estimated to account for approximately USD 8.9 billion of market value by the end of the year 2027. However, the present market has projected to acquire 71.3% of CAGR during the research period. An industrial IoT system is the combination of tons of sensors, big-data storage, communication systems, advanced analytics, edge computing, complex infrastructure architecture, and others. This is a perfect solution for the industries that are able to connect with next-generation wireless connectivity and offers a high speed of transferring data. However, the high price for the 5G infrastructure implementation might hamper the growth of the 5G industrial IoT market throughout the review period. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10560 Competitive Outlook The global 5G industrial IoT market appears highly competitive and fragmented, with several major technology providers forming a competitive landscape. To gain a substantially larger market share, market players adopt mergers acquisitions, collaboration, expansion, and product technology launch strategies. Also, they make substantial investments to transform the future consumer and business landscape. Players leading the global 5G industrial IoT market include Telefonaktiebolaget LM Ericsson (Sweden), Qualcomm Technologies, Inc. (US), Nokia (Finland), Cisco Systems, Inc. (US), Huawei Technologies Co., Ltd. (China), AT, Microsoft (US), IBM Corporation (US), Siemens (Germany), Sierra Wireless (Canada), Verizon (US), Telefónica S.A (Spain), T-Mobile USA, INC (US), Vodafone Limited (UK), and TELUS (Canada), among others. Segmentation There are various segments that are playing a significant role in the global 5G industrial IoT market. It includes the component, application, organization size, and end-user. On the basis of component segment, the 5G industrial IoT industry has been classified into service, hardware, and solution. Further, the service segment is sub-classified into managed and professional services. Based on the application segment, the 5G industrial IoT industry has been segmented into business process optimization, predictive maintenance, logistics supply chain management, asset tracking management, automation control management, real-time workforce tracking management, incident management, emergency, and business communication. In terms of organization size segment, the 5G industrial IoT market has been categorized into small medium enterprises and into a large enterprise. Depending on the end-user segment, the worldwide market has been divided into consumer electronics, food beverage, energy utility, manufacturing, automotive transportation, and others. Regional Analysis According to 5G industrial IoT market analysis, the market has been divided into Europe, North America, the Middle East Africa, Asia-Pacific, South America, and others. Of these, the North American market is anticipated to acquire the largest market share during the research period due to increasing requirements for 5G industrial IoT connectivity services among various industries. In the North American region, the US country is projected to dominate the regional market due to several factors like rising adoption of 5G industrial IoT connectivity, growing requirements for reliability and high-speed wireless connectivity among end-use industries, including automotive transport, manufacturing, healthcare, retail, utilities, and others. Moreover, the country has the major key player like IBM Corporation (US), Qualcomm Technologies, Inc. (the US), AT, Cisco Systems, Inc. (the US), Microsoft (US), T-Mobile USA, INC (US), and Verizon (US), who are largely investing on the spectrum licenses for various private networks and research and developmental activity in 5G industrial IoT technology. Further, the European market is anticipated to hold the second-largest market share in the analysis period because of the rising adoption of robotic process control and factory automation from various manufacturing sectors. Moreover, the rising need for smart asset management and rising rapid developments to improve workplace safety is the major factors for growing the regional market growth. Apart from this, the Asia-Pacific market is projected to be the fastest-growing market throughout the review period. Industry news On14th April 2021, the prominent player Verizon has declared itsSaaS offering plan to grow Hyper Precision Location (HPL), which has aimed to enhance the location data accuracy that will cover more than 100 main markets in the US. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/5g-industrial-iot-market-10560 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. 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